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Taser Transition Training

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TRANSITION TRAINING
A.

The Phases of Training Concept:
Most training can be classified into one of three phases or levels of
training. These levels (Static, Dynamic, and Interactive) are used
to define training, evaluate training goals, and to improve individual
performance. The system is designed to build upon learned skills
and provide career development. It is similar to the crawl, walk, run
adage because the process uses a progressive building block
approach to training. By progressing through the levels, the LEO
gains personal confidence and improves their individual
competence. Most importantly, when participating in properly
designed interactive scenarios, the LEO gains learned survival
experiences via practical applications. Ultimately, the LEOs will be
better prepared to operate safely and effectively in the field.
1.

Static Training – The LEO receives instruction about specific
skills and techniques. Those skills and techniques are then
practiced and developed via repetition in a static
environment. Primary emphasis is directed at isolating and
enhancing the various skills and techniques necessary to
accomplish the specific task.
Examples of Static Training:
a.
b.
c.
d.
e.

2.

handcuffing
baton strikes
drawing of firearm
drawing intermediate weapon
fundamental use of weapons

Dynamic Training – Provides a more realistic and
challenging environment for the application and
reinforcement of the learned static skills.
Examples of Dynamic Training:
a.
b.
c.
d.

3.

handcuffing a resistant suspect
baton strikes directed toward a moving suspect
movement and transition drills
shooting and moving drills

Interactive Training – Provides the most realistic degree of
training. The LEO is required to interact with people and
assess the suspect’s actions and determine their Force

Option Response. The suspect’s actions and the officer’s
perception will determine the Force Option Response.
(Graham v Connor, 1989, U.S. Supreme Court). All LEO
equipment and weapons should be available for utilization
during Interactive Training. Simunition weapons that fire FX
marking cartridges should replace all live fire weapons. Inert
OC should replace Active OC; a training baton should
replace the extendible, straight, or side-handle baton.
Examples of Interactive Training:
a.
b.
B.

C.

OC active exposure scenario
Patrol Procedures Laboratory

Early Recognition of Attacks
1.

Visually aware of suspect at all times.

2.

The suspect shifts one shoulder to the rear.

3.

The suspect blades their body, (fighting stance)

4.

The suspect drops their eye contact or begins suspiciously
looking around.

5.

Clinches their fist

6.

Makes verbal threats and demonstrates agitated behavior.

Blocking Concepts and Techniques
1.

Startle Reflex

2.

Evasion

3.

Interception

4.

Redirection

5.

Safe Separation

D.

Transition Drills for Intermediate Weapons
1.
2.
3.

E.

Static – (Verbal cue)
Dynamic – (Visual cue)
Interactive – (Fragmented Scenario)

Unified Training Principles
1.
2.
3.
4.

Threat Assessment
Position of Advantage
Response
Evaluation/Follow-up